// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#define WIN32_LEAN_AND_MEAN             // Exclude rarely-used stuff from Windows headers

#include <Windows.h>
#include <mmsystem.h>

#include "..\EdgeUtil\UtilIncludes.h"
#include <fmod.h>
#include <fmod.hpp>
#include <fmod_common.h>

#pragma comment(lib, "fmod_vc.lib")

#define makeFmodVector(v) reinterpret_cast<const FMOD_VECTOR*>(&v)
// TODO: reference additional headers your program requires here
